Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9548706b33 | |||
| 03f8916da4 | |||
| 4326ba9d54 | |||
| e31a5335ee |
@@ -0,0 +1,56 @@
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|||||||
|
# compiled output
|
||||||
|
/dist
|
||||||
|
/node_modules
|
||||||
|
/build
|
||||||
|
|
||||||
|
# Logs
|
||||||
|
logs
|
||||||
|
*.log
|
||||||
|
npm-debug.log*
|
||||||
|
pnpm-debug.log*
|
||||||
|
yarn-debug.log*
|
||||||
|
yarn-error.log*
|
||||||
|
lerna-debug.log*
|
||||||
|
|
||||||
|
# OS
|
||||||
|
.DS_Store
|
||||||
|
|
||||||
|
# Tests
|
||||||
|
/coverage
|
||||||
|
/.nyc_output
|
||||||
|
|
||||||
|
# IDEs and editors
|
||||||
|
/.idea
|
||||||
|
.project
|
||||||
|
.classpath
|
||||||
|
.c9/
|
||||||
|
*.launch
|
||||||
|
.settings/
|
||||||
|
*.sublime-workspace
|
||||||
|
|
||||||
|
# IDE - VSCode
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
|
||||||
|
# dotenv environment variable files
|
||||||
|
.env
|
||||||
|
.env.development.local
|
||||||
|
.env.test.local
|
||||||
|
.env.production.local
|
||||||
|
.env.local
|
||||||
|
|
||||||
|
# temp directory
|
||||||
|
.temp
|
||||||
|
.tmp
|
||||||
|
|
||||||
|
# Runtime data
|
||||||
|
pids
|
||||||
|
*.pid
|
||||||
|
*.seed
|
||||||
|
*.pid.lock
|
||||||
|
|
||||||
|
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||||
|
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
"singleQuote": true,
|
||||||
|
"trailingComma": "all"
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
// @ts-check
|
||||||
|
import eslint from '@eslint/js';
|
||||||
|
import eslintPluginPrettierRecommended from 'eslint-plugin-prettier/recommended';
|
||||||
|
import globals from 'globals';
|
||||||
|
import tseslint from 'typescript-eslint';
|
||||||
|
|
||||||
|
export default tseslint.config(
|
||||||
|
{
|
||||||
|
ignores: ['eslint.config.mjs'],
|
||||||
|
},
|
||||||
|
eslint.configs.recommended,
|
||||||
|
...tseslint.configs.recommendedTypeChecked,
|
||||||
|
eslintPluginPrettierRecommended,
|
||||||
|
{
|
||||||
|
languageOptions: {
|
||||||
|
globals: {
|
||||||
|
...globals.node,
|
||||||
|
...globals.jest,
|
||||||
|
},
|
||||||
|
sourceType: 'commonjs',
|
||||||
|
parserOptions: {
|
||||||
|
projectService: true,
|
||||||
|
tsconfigRootDir: import.meta.dirname,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
rules: {
|
||||||
|
'@typescript-eslint/no-explicit-any': 'off',
|
||||||
|
'@typescript-eslint/no-floating-promises': 'warn',
|
||||||
|
'@typescript-eslint/no-unsafe-argument': 'warn',
|
||||||
|
"prettier/prettier": ["error", { endOfLine: "auto" }],
|
||||||
|
},
|
||||||
|
},
|
||||||
|
);
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"$schema": "https://json.schemastore.org/nest-cli",
|
||||||
|
"collection": "@nestjs/schematics",
|
||||||
|
"sourceRoot": "src",
|
||||||
|
"compilerOptions": {
|
||||||
|
"deleteOutDir": true
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
{
|
||||||
|
"name": "core",
|
||||||
|
"version": "0.0.1",
|
||||||
|
"description": "",
|
||||||
|
"author": "",
|
||||||
|
"private": true,
|
||||||
|
"license": "UNLICENSED",
|
||||||
|
"scripts": {
|
||||||
|
"build": "nest build",
|
||||||
|
"format": "prettier --write \"src/**/*.ts\" \"test/**/*.ts\"",
|
||||||
|
"start": "nest start",
|
||||||
|
"start:dev": "nest start --watch",
|
||||||
|
"start:debug": "nest start --debug --watch",
|
||||||
|
"start:prod": "node dist/main",
|
||||||
|
"lint": "eslint \"{src,apps,libs,test}/**/*.ts\" --fix",
|
||||||
|
"test": "jest",
|
||||||
|
"test:watch": "jest --watch",
|
||||||
|
"test:cov": "jest --coverage",
|
||||||
|
"test:debug": "node --inspect-brk -r tsconfig-paths/register -r ts-node/register node_modules/.bin/jest --runInBand",
|
||||||
|
"test:e2e": "jest --config ./test/jest-e2e.json"
|
||||||
|
},
|
||||||
|
"dependencies": {
|
||||||
|
"@nestjs/common": "^11.0.1",
|
||||||
|
"@nestjs/core": "^11.0.1",
|
||||||
|
"@nestjs/platform-express": "^11.0.1",
|
||||||
|
"@nestjs/platform-socket.io": "^11.1.19",
|
||||||
|
"@nestjs/websockets": "^11.1.19",
|
||||||
|
"reflect-metadata": "^0.2.2",
|
||||||
|
"rxjs": "^7.8.1"
|
||||||
|
},
|
||||||
|
"devDependencies": {
|
||||||
|
"@eslint/eslintrc": "^3.2.0",
|
||||||
|
"@eslint/js": "^9.18.0",
|
||||||
|
"@nestjs/cli": "^11.0.0",
|
||||||
|
"@nestjs/schematics": "^11.0.0",
|
||||||
|
"@nestjs/testing": "^11.0.1",
|
||||||
|
"@types/express": "^5.0.0",
|
||||||
|
"@types/jest": "^30.0.0",
|
||||||
|
"@types/node": "^24.0.0",
|
||||||
|
"@types/supertest": "^7.0.0",
|
||||||
|
"eslint": "^9.18.0",
|
||||||
|
"eslint-config-prettier": "^10.0.1",
|
||||||
|
"eslint-plugin-prettier": "^5.2.2",
|
||||||
|
"globals": "^17.0.0",
|
||||||
|
"jest": "^30.0.0",
|
||||||
|
"prettier": "^3.4.2",
|
||||||
|
"source-map-support": "^0.5.21",
|
||||||
|
"supertest": "^7.0.0",
|
||||||
|
"ts-jest": "^29.2.5",
|
||||||
|
"ts-loader": "^9.5.2",
|
||||||
|
"ts-node": "^10.9.2",
|
||||||
|
"tsconfig-paths": "^4.2.0",
|
||||||
|
"typescript": "^5.7.3",
|
||||||
|
"typescript-eslint": "^8.20.0"
|
||||||
|
},
|
||||||
|
"jest": {
|
||||||
|
"moduleFileExtensions": [
|
||||||
|
"js",
|
||||||
|
"json",
|
||||||
|
"ts"
|
||||||
|
],
|
||||||
|
"rootDir": "src",
|
||||||
|
"testRegex": ".*\\.spec\\.ts$",
|
||||||
|
"transform": {
|
||||||
|
"^.+\\.(t|j)s$": "ts-jest"
|
||||||
|
},
|
||||||
|
"collectCoverageFrom": [
|
||||||
|
"**/*.(t|j)s"
|
||||||
|
],
|
||||||
|
"coverageDirectory": "../coverage",
|
||||||
|
"testEnvironment": "node"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
import { Module } from '@nestjs/common';
|
||||||
|
import { AppService } from './app.service';
|
||||||
|
import { BackupModule } from './backup/backup.module';
|
||||||
|
|
||||||
|
@Module({
|
||||||
|
imports: [BackupModule],
|
||||||
|
controllers: [],
|
||||||
|
providers: [AppService],
|
||||||
|
})
|
||||||
|
export class AppModule {}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
import { Injectable } from '@nestjs/common';
|
||||||
|
|
||||||
|
@Injectable()
|
||||||
|
export class AppService {
|
||||||
|
getHello(): string {
|
||||||
|
return 'Hello World!';
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
import {
|
||||||
|
MessageBody,
|
||||||
|
SubscribeMessage,
|
||||||
|
WebSocketGateway,
|
||||||
|
WebSocketServer,
|
||||||
|
WsResponse,
|
||||||
|
} from '@nestjs/websockets';
|
||||||
|
import { from, Observable } from 'rxjs';
|
||||||
|
import { map } from 'rxjs/operators';
|
||||||
|
import { Server } from 'socket.io';
|
||||||
|
|
||||||
|
@WebSocketGateway({
|
||||||
|
cors: {
|
||||||
|
origin: '*',
|
||||||
|
},
|
||||||
|
})
|
||||||
|
export class BackupGateway {
|
||||||
|
@WebSocketServer()
|
||||||
|
server: Server;
|
||||||
|
|
||||||
|
@SubscribeMessage('events')
|
||||||
|
findAll(@MessageBody() data: any): Observable<WsResponse<number>> {
|
||||||
|
return from([1, 2, 3]).pipe(map(item => ({ event: 'events', data: item })));
|
||||||
|
}
|
||||||
|
|
||||||
|
@SubscribeMessage('identity')
|
||||||
|
async identity(@MessageBody() data: number): Promise<number> {
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
import { Module } from '@nestjs/common';
|
||||||
|
import { BackupGateway } from './backup.gateway';
|
||||||
|
|
||||||
|
@Module({
|
||||||
|
imports: [],
|
||||||
|
controllers: [],
|
||||||
|
providers: [BackupGateway],
|
||||||
|
})
|
||||||
|
export class BackupModule {}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
import { NestFactory } from '@nestjs/core';
|
||||||
|
import { AppModule } from './app.module';
|
||||||
|
|
||||||
|
async function bootstrap() {
|
||||||
|
const app = await NestFactory.create(AppModule);
|
||||||
|
await app.listen(process.env.PORT ?? 3000);
|
||||||
|
}
|
||||||
|
bootstrap();
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
"extends": "./tsconfig.json",
|
||||||
|
"exclude": ["node_modules", "test", "dist", "**/*spec.ts"]
|
||||||
|
}
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"module": "nodenext",
|
||||||
|
"moduleResolution": "nodenext",
|
||||||
|
"resolvePackageJsonExports": true,
|
||||||
|
"esModuleInterop": true,
|
||||||
|
"isolatedModules": true,
|
||||||
|
"declaration": true,
|
||||||
|
"removeComments": true,
|
||||||
|
"emitDecoratorMetadata": true,
|
||||||
|
"experimentalDecorators": true,
|
||||||
|
"allowSyntheticDefaultImports": true,
|
||||||
|
"target": "ES2023",
|
||||||
|
"sourceMap": true,
|
||||||
|
"outDir": "./dist",
|
||||||
|
"baseUrl": "./",
|
||||||
|
"incremental": true,
|
||||||
|
"skipLibCheck": true,
|
||||||
|
"strictNullChecks": true,
|
||||||
|
"forceConsistentCasingInFileNames": true,
|
||||||
|
"noImplicitAny": false,
|
||||||
|
"strictBindCallApply": false,
|
||||||
|
"noFallthroughCasesInSwitch": false
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
#renpy assets for localdev
|
||||||
|
cache/
|
||||||
|
saves/
|
||||||
|
log.txt
|
||||||
|
traceback.txt
|
||||||
|
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
# Directories that Ren'Py changes files in.
|
||||||
|
/game/saves
|
||||||
|
/game/cache
|
||||||
|
|
||||||
|
# Compiled script files. These are important for saving, and so should
|
||||||
|
# be preserved by developer and build systems after the game has been released.
|
||||||
|
/game/**/*.rpyc
|
||||||
|
/game/**/*.rpymc
|
||||||
|
|
||||||
|
# Files Ren'Py can generate.
|
||||||
|
/game/**/*.bak
|
||||||
|
/game/**/*.new
|
||||||
|
/game/**/*.old
|
||||||
|
|
||||||
|
# Error, log, and output files.
|
||||||
|
/errors.txt
|
||||||
|
/files.txt
|
||||||
|
/image_cache.txt
|
||||||
|
/log.txt
|
||||||
|
/save_dump.txt
|
||||||
|
/traceback.txt
|
||||||
|
|
||||||
|
# Launcher-generated files.
|
||||||
|
/dialogue.tab
|
||||||
|
/dialogue.txt
|
||||||
|
/strings.json
|
||||||
@@ -0,0 +1,480 @@
|
|||||||
|
################################################################################
|
||||||
|
## Initialization
|
||||||
|
################################################################################
|
||||||
|
|
||||||
|
## The init offset statement causes the initialization statements in this file
|
||||||
|
## to run before init statements in any other file.
|
||||||
|
init offset = -2
|
||||||
|
|
||||||
|
## Calling gui.init resets the styles to sensible default values, and sets the
|
||||||
|
## width and height of the game.
|
||||||
|
init python:
|
||||||
|
gui.init(1920, 1080)
|
||||||
|
|
||||||
|
## Enable checks for invalid or unstable properties in screens or transforms
|
||||||
|
define config.check_conflicting_properties = True
|
||||||
|
|
||||||
|
|
||||||
|
################################################################################
|
||||||
|
## GUI Configuration Variables
|
||||||
|
################################################################################
|
||||||
|
|
||||||
|
|
||||||
|
## Colors ######################################################################
|
||||||
|
##
|
||||||
|
## The colors of text in the interface.
|
||||||
|
|
||||||
|
## An accent color used throughout the interface to label and highlight text.
|
||||||
|
define gui.accent_color = '#cc6600'
|
||||||
|
|
||||||
|
## The color used for a text button when it is neither selected nor hovered.
|
||||||
|
define gui.idle_color = '#888888'
|
||||||
|
|
||||||
|
## The small color is used for small text, which needs to be brighter/darker to
|
||||||
|
## achieve the same effect.
|
||||||
|
define gui.idle_small_color = '#aaaaaa'
|
||||||
|
|
||||||
|
## The color that is used for buttons and bars that are hovered.
|
||||||
|
define gui.hover_color = '#e0a366'
|
||||||
|
|
||||||
|
## The color used for a text button when it is selected but not focused. A
|
||||||
|
## button is selected if it is the current screen or preference value.
|
||||||
|
define gui.selected_color = '#ffffff'
|
||||||
|
|
||||||
|
## The color used for a text button when it cannot be selected.
|
||||||
|
define gui.insensitive_color = '#8888887f'
|
||||||
|
|
||||||
|
## Colors used for the portions of bars that are not filled in. These are not
|
||||||
|
## used directly, but are used when re-generating bar image files.
|
||||||
|
define gui.muted_color = '#512800'
|
||||||
|
define gui.hover_muted_color = '#7a3d00'
|
||||||
|
|
||||||
|
## The colors used for dialogue and menu choice text.
|
||||||
|
define gui.text_color = '#ffffff'
|
||||||
|
define gui.interface_text_color = '#ffffff'
|
||||||
|
|
||||||
|
|
||||||
|
## Fonts and Font Sizes ########################################################
|
||||||
|
|
||||||
|
## The font used for in-game text.
|
||||||
|
define gui.text_font = "DejaVuSans.ttf"
|
||||||
|
|
||||||
|
## The font used for character names.
|
||||||
|
define gui.name_text_font = "DejaVuSans.ttf"
|
||||||
|
|
||||||
|
## The font used for out-of-game text.
|
||||||
|
define gui.interface_text_font = "DejaVuSans.ttf"
|
||||||
|
|
||||||
|
## The size of normal dialogue text.
|
||||||
|
define gui.text_size = 33
|
||||||
|
|
||||||
|
## The size of character names.
|
||||||
|
define gui.name_text_size = 45
|
||||||
|
|
||||||
|
## The size of text in the game's user interface.
|
||||||
|
define gui.interface_text_size = 33
|
||||||
|
|
||||||
|
## The size of labels in the game's user interface.
|
||||||
|
define gui.label_text_size = 36
|
||||||
|
|
||||||
|
## The size of text on the notify screen.
|
||||||
|
define gui.notify_text_size = 24
|
||||||
|
|
||||||
|
## The size of the game's title.
|
||||||
|
define gui.title_text_size = 75
|
||||||
|
|
||||||
|
|
||||||
|
## Main and Game Menus #########################################################
|
||||||
|
|
||||||
|
## The images used for the main and game menus.
|
||||||
|
define gui.main_menu_background = "gui/main_menu.png"
|
||||||
|
define gui.game_menu_background = "gui/game_menu.png"
|
||||||
|
|
||||||
|
|
||||||
|
## Dialogue ####################################################################
|
||||||
|
##
|
||||||
|
## These variables control how dialogue is displayed on the screen one line at
|
||||||
|
## a time.
|
||||||
|
|
||||||
|
## The height of the textbox containing dialogue.
|
||||||
|
define gui.textbox_height = 278
|
||||||
|
|
||||||
|
## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5
|
||||||
|
## is center, and 1.0 is the bottom.
|
||||||
|
define gui.textbox_yalign = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
## The placement of the speaking character's name, relative to the textbox.
|
||||||
|
## These can be a whole number of pixels from the left or top, or 0.5 to center.
|
||||||
|
define gui.name_xpos = 360
|
||||||
|
define gui.name_ypos = 0
|
||||||
|
|
||||||
|
## The horizontal alignment of the character's name. This can be 0.0 for left-
|
||||||
|
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||||
|
define gui.name_xalign = 0.0
|
||||||
|
|
||||||
|
## The width, height, and borders of the box containing the character's name,
|
||||||
|
## or None to automatically size it.
|
||||||
|
define gui.namebox_width = None
|
||||||
|
define gui.namebox_height = None
|
||||||
|
|
||||||
|
## The borders of the box containing the character's name, in left, top, right,
|
||||||
|
## bottom order.
|
||||||
|
define gui.namebox_borders = Borders(5, 5, 5, 5)
|
||||||
|
|
||||||
|
## If True, the background of the namebox will be tiled, if False, the
|
||||||
|
## background of the namebox will be scaled.
|
||||||
|
define gui.namebox_tile = False
|
||||||
|
|
||||||
|
|
||||||
|
## The placement of dialogue relative to the textbox. These can be a whole
|
||||||
|
## number of pixels relative to the left or top side of the textbox, or 0.5 to
|
||||||
|
## center.
|
||||||
|
define gui.dialogue_xpos = 402
|
||||||
|
define gui.dialogue_ypos = 75
|
||||||
|
|
||||||
|
## The maximum width of dialogue text, in pixels.
|
||||||
|
define gui.dialogue_width = 1116
|
||||||
|
|
||||||
|
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
|
||||||
|
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||||
|
define gui.dialogue_text_xalign = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
## Buttons #####################################################################
|
||||||
|
##
|
||||||
|
## These variables, along with the image files in gui/button, control aspects
|
||||||
|
## of how buttons are displayed.
|
||||||
|
|
||||||
|
## The width and height of a button, in pixels. If None, Ren'Py computes a size.
|
||||||
|
define gui.button_width = None
|
||||||
|
define gui.button_height = None
|
||||||
|
|
||||||
|
## The borders on each side of the button, in left, top, right, bottom order.
|
||||||
|
define gui.button_borders = Borders(6, 6, 6, 6)
|
||||||
|
|
||||||
|
## If True, the background image will be tiled. If False, the background image
|
||||||
|
## will be linearly scaled.
|
||||||
|
define gui.button_tile = False
|
||||||
|
|
||||||
|
## The font used by the button.
|
||||||
|
define gui.button_text_font = gui.interface_text_font
|
||||||
|
|
||||||
|
## The size of the text used by the button.
|
||||||
|
define gui.button_text_size = gui.interface_text_size
|
||||||
|
|
||||||
|
## The color of button text in various states.
|
||||||
|
define gui.button_text_idle_color = gui.idle_color
|
||||||
|
define gui.button_text_hover_color = gui.hover_color
|
||||||
|
define gui.button_text_selected_color = gui.selected_color
|
||||||
|
define gui.button_text_insensitive_color = gui.insensitive_color
|
||||||
|
|
||||||
|
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center,
|
||||||
|
## 1.0 is right).
|
||||||
|
define gui.button_text_xalign = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
## These variables override settings for different kinds of buttons. Please see
|
||||||
|
## the gui documentation for the kinds of buttons available, and what each is
|
||||||
|
## used for.
|
||||||
|
##
|
||||||
|
## These customizations are used by the default interface:
|
||||||
|
|
||||||
|
define gui.radio_button_borders = Borders(27, 6, 6, 6)
|
||||||
|
|
||||||
|
define gui.check_button_borders = Borders(27, 6, 6, 6)
|
||||||
|
|
||||||
|
define gui.confirm_button_text_xalign = 0.5
|
||||||
|
|
||||||
|
define gui.page_button_borders = Borders(15, 6, 15, 6)
|
||||||
|
|
||||||
|
define gui.quick_button_borders = Borders(15, 6, 15, 0)
|
||||||
|
define gui.quick_button_text_size = 21
|
||||||
|
define gui.quick_button_text_idle_color = gui.idle_small_color
|
||||||
|
define gui.quick_button_text_selected_color = gui.accent_color
|
||||||
|
|
||||||
|
## You can also add your own customizations, by adding properly-named
|
||||||
|
## variables. For example, you can uncomment the following line to set the width
|
||||||
|
## of a navigation button.
|
||||||
|
|
||||||
|
# define gui.navigation_button_width = 250
|
||||||
|
|
||||||
|
|
||||||
|
## Choice Buttons ##############################################################
|
||||||
|
##
|
||||||
|
## Choice buttons are used in the in-game menus.
|
||||||
|
|
||||||
|
define gui.choice_button_width = 1185
|
||||||
|
define gui.choice_button_height = None
|
||||||
|
define gui.choice_button_tile = False
|
||||||
|
define gui.choice_button_borders = Borders(150, 8, 150, 8)
|
||||||
|
define gui.choice_button_text_font = gui.text_font
|
||||||
|
define gui.choice_button_text_size = gui.text_size
|
||||||
|
define gui.choice_button_text_xalign = 0.5
|
||||||
|
define gui.choice_button_text_idle_color = '#888888'
|
||||||
|
define gui.choice_button_text_hover_color = "#ffffff"
|
||||||
|
define gui.choice_button_text_insensitive_color = '#8888887f'
|
||||||
|
|
||||||
|
|
||||||
|
## File Slot Buttons ###########################################################
|
||||||
|
##
|
||||||
|
## A file slot button is a special kind of button. It contains a thumbnail
|
||||||
|
## image, and text describing the contents of the save slot. A save slot uses
|
||||||
|
## image files in gui/button, like the other kinds of buttons.
|
||||||
|
|
||||||
|
## The save slot button.
|
||||||
|
define gui.slot_button_width = 414
|
||||||
|
define gui.slot_button_height = 309
|
||||||
|
define gui.slot_button_borders = Borders(15, 15, 15, 15)
|
||||||
|
define gui.slot_button_text_size = 21
|
||||||
|
define gui.slot_button_text_xalign = 0.5
|
||||||
|
define gui.slot_button_text_idle_color = gui.idle_small_color
|
||||||
|
define gui.slot_button_text_selected_idle_color = gui.selected_color
|
||||||
|
define gui.slot_button_text_selected_hover_color = gui.hover_color
|
||||||
|
|
||||||
|
## The width and height of thumbnails used by the save slots.
|
||||||
|
define config.thumbnail_width = 384
|
||||||
|
define config.thumbnail_height = 216
|
||||||
|
|
||||||
|
## The number of columns and rows in the grid of save slots.
|
||||||
|
define gui.file_slot_cols = 3
|
||||||
|
define gui.file_slot_rows = 2
|
||||||
|
|
||||||
|
|
||||||
|
## Positioning and Spacing #####################################################
|
||||||
|
##
|
||||||
|
## These variables control the positioning and spacing of various user
|
||||||
|
## interface elements.
|
||||||
|
|
||||||
|
## The position of the left side of the navigation buttons, relative to the
|
||||||
|
## left side of the screen.
|
||||||
|
define gui.navigation_xpos = 60
|
||||||
|
|
||||||
|
## The vertical position of the skip indicator.
|
||||||
|
define gui.skip_ypos = 15
|
||||||
|
|
||||||
|
## The vertical position of the notify screen.
|
||||||
|
define gui.notify_ypos = 68
|
||||||
|
|
||||||
|
## The spacing between menu choices.
|
||||||
|
define gui.choice_spacing = 33
|
||||||
|
|
||||||
|
## Buttons in the navigation section of the main and game menus.
|
||||||
|
define gui.navigation_spacing = 6
|
||||||
|
|
||||||
|
## Controls the amount of spacing between preferences.
|
||||||
|
define gui.pref_spacing = 15
|
||||||
|
|
||||||
|
## Controls the amount of spacing between preference buttons.
|
||||||
|
define gui.pref_button_spacing = 0
|
||||||
|
|
||||||
|
## The spacing between file page buttons.
|
||||||
|
define gui.page_spacing = 0
|
||||||
|
|
||||||
|
## The spacing between file slots.
|
||||||
|
define gui.slot_spacing = 15
|
||||||
|
|
||||||
|
## The position of the main menu text.
|
||||||
|
define gui.main_menu_text_xalign = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
## Frames ######################################################################
|
||||||
|
##
|
||||||
|
## These variables control the look of frames that can contain user interface
|
||||||
|
## components when an overlay or window is not present.
|
||||||
|
|
||||||
|
## Generic frames.
|
||||||
|
define gui.frame_borders = Borders(6, 6, 6, 6)
|
||||||
|
|
||||||
|
## The frame that is used as part of the confirm screen.
|
||||||
|
define gui.confirm_frame_borders = Borders(60, 60, 60, 60)
|
||||||
|
|
||||||
|
## The frame that is used as part of the skip screen.
|
||||||
|
define gui.skip_frame_borders = Borders(24, 8, 75, 8)
|
||||||
|
|
||||||
|
## The frame that is used as part of the notify screen.
|
||||||
|
define gui.notify_frame_borders = Borders(24, 8, 60, 8)
|
||||||
|
|
||||||
|
## Should frame backgrounds be tiled?
|
||||||
|
define gui.frame_tile = False
|
||||||
|
|
||||||
|
|
||||||
|
## Bars, Scrollbars, and Sliders ###############################################
|
||||||
|
##
|
||||||
|
## These control the look and size of bars, scrollbars, and sliders.
|
||||||
|
##
|
||||||
|
## The default GUI only uses sliders and vertical scrollbars. All of the other
|
||||||
|
## bars are only used in creator-written screens.
|
||||||
|
|
||||||
|
## The height of horizontal bars, scrollbars, and sliders. The width of
|
||||||
|
## vertical bars, scrollbars, and sliders.
|
||||||
|
define gui.bar_size = 38
|
||||||
|
define gui.scrollbar_size = 18
|
||||||
|
define gui.slider_size = 38
|
||||||
|
|
||||||
|
## True if bar images should be tiled. False if they should be linearly scaled.
|
||||||
|
define gui.bar_tile = False
|
||||||
|
define gui.scrollbar_tile = False
|
||||||
|
define gui.slider_tile = False
|
||||||
|
|
||||||
|
## Horizontal borders.
|
||||||
|
define gui.bar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.scrollbar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.slider_borders = Borders(6, 6, 6, 6)
|
||||||
|
|
||||||
|
## Vertical borders.
|
||||||
|
define gui.vbar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.vscrollbar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.vslider_borders = Borders(6, 6, 6, 6)
|
||||||
|
|
||||||
|
## What to do with unscrollable scrollbars in the game menu. "hide" hides them,
|
||||||
|
## while None shows them.
|
||||||
|
define gui.unscrollable = "hide"
|
||||||
|
|
||||||
|
|
||||||
|
## History #####################################################################
|
||||||
|
##
|
||||||
|
## The history screen displays dialogue that the player has already dismissed.
|
||||||
|
|
||||||
|
## The number of blocks of dialogue history Ren'Py will keep.
|
||||||
|
define config.history_length = 250
|
||||||
|
|
||||||
|
## The height of a history screen entry, or None to make the height variable at
|
||||||
|
## the cost of performance.
|
||||||
|
define gui.history_height = 210
|
||||||
|
|
||||||
|
## Additional space to add between history screen entries.
|
||||||
|
define gui.history_spacing = 0
|
||||||
|
|
||||||
|
## The position, width, and alignment of the label giving the name of the
|
||||||
|
## speaking character.
|
||||||
|
define gui.history_name_xpos = 233
|
||||||
|
define gui.history_name_ypos = 0
|
||||||
|
define gui.history_name_width = 233
|
||||||
|
define gui.history_name_xalign = 1.0
|
||||||
|
|
||||||
|
## The position, width, and alignment of the dialogue text.
|
||||||
|
define gui.history_text_xpos = 255
|
||||||
|
define gui.history_text_ypos = 3
|
||||||
|
define gui.history_text_width = 1110
|
||||||
|
define gui.history_text_xalign = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
## NVL-Mode ####################################################################
|
||||||
|
##
|
||||||
|
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
|
||||||
|
|
||||||
|
## The borders of the background of the NVL-mode background window.
|
||||||
|
define gui.nvl_borders = Borders(0, 15, 0, 30)
|
||||||
|
|
||||||
|
## The maximum number of NVL-mode entries Ren'Py will display. When more
|
||||||
|
## entries than this are to be show, the oldest entry will be removed.
|
||||||
|
define gui.nvl_list_length = 6
|
||||||
|
|
||||||
|
## The height of an NVL-mode entry. Set this to None to have the entries
|
||||||
|
## dynamically adjust height.
|
||||||
|
define gui.nvl_height = 173
|
||||||
|
|
||||||
|
## The spacing between NVL-mode entries when gui.nvl_height is None, and
|
||||||
|
## between NVL-mode entries and an NVL-mode menu.
|
||||||
|
define gui.nvl_spacing = 15
|
||||||
|
|
||||||
|
## The position, width, and alignment of the label giving the name of the
|
||||||
|
## speaking character.
|
||||||
|
define gui.nvl_name_xpos = 645
|
||||||
|
define gui.nvl_name_ypos = 0
|
||||||
|
define gui.nvl_name_width = 225
|
||||||
|
define gui.nvl_name_xalign = 1.0
|
||||||
|
|
||||||
|
## The position, width, and alignment of the dialogue text.
|
||||||
|
define gui.nvl_text_xpos = 675
|
||||||
|
define gui.nvl_text_ypos = 12
|
||||||
|
define gui.nvl_text_width = 885
|
||||||
|
define gui.nvl_text_xalign = 0.0
|
||||||
|
|
||||||
|
## The position, width, and alignment of nvl_thought text (the text said by the
|
||||||
|
## nvl_narrator character.)
|
||||||
|
define gui.nvl_thought_xpos = 360
|
||||||
|
define gui.nvl_thought_ypos = 0
|
||||||
|
define gui.nvl_thought_width = 1170
|
||||||
|
define gui.nvl_thought_xalign = 0.0
|
||||||
|
|
||||||
|
## The position of nvl menu_buttons.
|
||||||
|
define gui.nvl_button_xpos = 675
|
||||||
|
define gui.nvl_button_xalign = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
## Localization ################################################################
|
||||||
|
|
||||||
|
## This controls where a line break is permitted. The default is suitable
|
||||||
|
## for most languages. A list of available values can be found at https://
|
||||||
|
## www.renpy.org/doc/html/style_properties.html#style-property-language
|
||||||
|
|
||||||
|
define gui.language = "unicode"
|
||||||
|
|
||||||
|
|
||||||
|
################################################################################
|
||||||
|
## Mobile devices
|
||||||
|
################################################################################
|
||||||
|
|
||||||
|
init python:
|
||||||
|
|
||||||
|
## This increases the size of the quick buttons to make them easier to
|
||||||
|
## touch on tablets and phones.
|
||||||
|
@gui.variant
|
||||||
|
def touch():
|
||||||
|
|
||||||
|
gui.quick_button_borders = Borders(60, 21, 60, 0)
|
||||||
|
|
||||||
|
## This changes the size and spacing of various GUI elements to ensure they
|
||||||
|
## are easily visible on phones.
|
||||||
|
@gui.variant
|
||||||
|
def small():
|
||||||
|
|
||||||
|
## Font sizes.
|
||||||
|
gui.text_size = 45
|
||||||
|
gui.name_text_size = 54
|
||||||
|
gui.notify_text_size = 38
|
||||||
|
gui.interface_text_size = 45
|
||||||
|
gui.button_text_size = 45
|
||||||
|
gui.label_text_size = 51
|
||||||
|
|
||||||
|
## Adjust the location of the textbox.
|
||||||
|
gui.textbox_height = 360
|
||||||
|
gui.name_xpos = 120
|
||||||
|
gui.dialogue_xpos = 135
|
||||||
|
gui.dialogue_width = 1650
|
||||||
|
|
||||||
|
## Change the size and spacing of various things.
|
||||||
|
gui.slider_size = 54
|
||||||
|
|
||||||
|
gui.choice_button_width = 1860
|
||||||
|
gui.choice_button_text_size = 45
|
||||||
|
|
||||||
|
gui.navigation_spacing = 30
|
||||||
|
gui.pref_button_spacing = 15
|
||||||
|
|
||||||
|
gui.history_height = 285
|
||||||
|
gui.history_text_width = 1035
|
||||||
|
|
||||||
|
gui.quick_button_text_size = 30
|
||||||
|
|
||||||
|
## File button layout.
|
||||||
|
gui.file_slot_cols = 2
|
||||||
|
gui.file_slot_rows = 2
|
||||||
|
|
||||||
|
## NVL-mode.
|
||||||
|
gui.nvl_height = 255
|
||||||
|
|
||||||
|
gui.nvl_name_width = 458
|
||||||
|
gui.nvl_name_xpos = 488
|
||||||
|
|
||||||
|
gui.nvl_text_width = 1373
|
||||||
|
gui.nvl_text_xpos = 518
|
||||||
|
gui.nvl_text_ypos = 8
|
||||||
|
|
||||||
|
gui.nvl_thought_width = 1860
|
||||||
|
gui.nvl_thought_xpos = 30
|
||||||
|
|
||||||
|
gui.nvl_button_width = 1860
|
||||||
|
gui.nvl_button_xpos = 30
|
||||||
|
After Width: | Height: | Size: 838 B |
|
After Width: | Height: | Size: 522 B |
|
After Width: | Height: | Size: 522 B |
|
After Width: | Height: | Size: 838 B |
|
After Width: | Height: | Size: 6.7 KiB |
|
After Width: | Height: | Size: 104 B |
|
After Width: | Height: | Size: 160 B |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 465 B |
|
After Width: | Height: | Size: 465 B |
|
After Width: | Height: | Size: 198 B |
|
After Width: | Height: | Size: 198 B |
|
After Width: | Height: | Size: 104 B |
|
After Width: | Height: | Size: 160 B |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 7.1 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 503 B |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 838 B |
|
After Width: | Height: | Size: 522 B |
|
After Width: | Height: | Size: 522 B |
|
After Width: | Height: | Size: 838 B |
|
After Width: | Height: | Size: 111 B |
|
After Width: | Height: | Size: 178 B |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 583 B |
|
After Width: | Height: | Size: 583 B |
|
After Width: | Height: | Size: 111 B |
|
After Width: | Height: | Size: 178 B |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 462 B |
|
After Width: | Height: | Size: 465 B |
|
After Width: | Height: | Size: 464 B |
|
After Width: | Height: | Size: 462 B |
|
After Width: | Height: | Size: 803 B |
|
After Width: | Height: | Size: 805 B |
|
After Width: | Height: | Size: 804 B |
|
After Width: | Height: | Size: 803 B |
|
After Width: | Height: | Size: 702 B |
|
After Width: | Height: | Size: 141 B |
|
After Width: | Height: | Size: 703 B |
|
After Width: | Height: | Size: 139 B |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 146 B |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 144 B |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 462 B |
|
After Width: | Height: | Size: 465 B |
|
After Width: | Height: | Size: 464 B |
|
After Width: | Height: | Size: 462 B |
|
After Width: | Height: | Size: 803 B |
|
After Width: | Height: | Size: 805 B |
|
After Width: | Height: | Size: 804 B |
|
After Width: | Height: | Size: 803 B |
|
After Width: | Height: | Size: 721 B |
|
After Width: | Height: | Size: 521 B |
|
After Width: | Height: | Size: 114 B |
|
After Width: | Height: | Size: 522 B |
|
After Width: | Height: | Size: 114 B |
|
After Width: | Height: | Size: 836 B |
|
After Width: | Height: | Size: 111 B |
|
After Width: | Height: | Size: 838 B |
|
After Width: | Height: | Size: 111 B |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 18 KiB |
@@ -0,0 +1,6 @@
|
|||||||
|
The game/libs/ directory is meant for third-party libraries that ask to be
|
||||||
|
put in game/libs.
|
||||||
|
|
||||||
|
When this file (game/libs/libs.txt) is present, Ren'Py will load all files
|
||||||
|
in libs before any other file in game/, and will ignore the first directory
|
||||||
|
name under game/libs when determining the order to load files.
|
||||||
@@ -0,0 +1,209 @@
|
|||||||
|
## This file contains options that can be changed to customize your game.
|
||||||
|
##
|
||||||
|
## Lines beginning with two '#' marks are comments, and you shouldn't uncomment
|
||||||
|
## them. Lines beginning with a single '#' mark are commented-out code, and you
|
||||||
|
## may want to uncomment them when appropriate.
|
||||||
|
|
||||||
|
|
||||||
|
## Basics ######################################################################
|
||||||
|
|
||||||
|
## A human-readable name of the game. This is used to set the default window
|
||||||
|
## title, and shows up in the interface and error reports.
|
||||||
|
##
|
||||||
|
## The _() surrounding the string marks it as eligible for translation.
|
||||||
|
|
||||||
|
define config.name = _("renpypg1")
|
||||||
|
|
||||||
|
|
||||||
|
## Determines if the title given above is shown on the main menu screen. Set
|
||||||
|
## this to False to hide the title.
|
||||||
|
|
||||||
|
define gui.show_name = True
|
||||||
|
|
||||||
|
|
||||||
|
## The version of the game.
|
||||||
|
|
||||||
|
define config.version = "1.0"
|
||||||
|
|
||||||
|
|
||||||
|
## Text that is placed on the game's about screen. Place the text between the
|
||||||
|
## triple-quotes, and leave a blank line between paragraphs.
|
||||||
|
|
||||||
|
define gui.about = _p("""
|
||||||
|
""")
|
||||||
|
|
||||||
|
|
||||||
|
## A short name for the game used for executables and directories in the built
|
||||||
|
## distribution. This must be ASCII-only, and must not contain spaces, colons,
|
||||||
|
## or semicolons.
|
||||||
|
|
||||||
|
define build.name = "renpypg1"
|
||||||
|
|
||||||
|
|
||||||
|
## Sounds and music ############################################################
|
||||||
|
|
||||||
|
## These three variables control, among other things, which mixers are shown
|
||||||
|
## to the player by default. Setting one of these to False will hide the
|
||||||
|
## appropriate mixer.
|
||||||
|
|
||||||
|
define config.has_sound = True
|
||||||
|
define config.has_music = True
|
||||||
|
define config.has_voice = True
|
||||||
|
|
||||||
|
|
||||||
|
## To allow the user to play a test sound on the sound or voice channel,
|
||||||
|
## uncomment a line below and use it to set a sample sound to play.
|
||||||
|
|
||||||
|
# define config.sample_sound = "sample-sound.ogg"
|
||||||
|
# define config.sample_voice = "sample-voice.ogg"
|
||||||
|
|
||||||
|
|
||||||
|
## Uncomment the following line to set an audio file that will be played while
|
||||||
|
## the player is at the main menu. This file will continue playing into the
|
||||||
|
## game, until it is stopped or another file is played.
|
||||||
|
|
||||||
|
# define config.main_menu_music = "main-menu-theme.ogg"
|
||||||
|
|
||||||
|
|
||||||
|
## Transitions #################################################################
|
||||||
|
##
|
||||||
|
## These variables set transitions that are used when certain events occur.
|
||||||
|
## Each variable should be set to a transition, or None to indicate that no
|
||||||
|
## transition should be used.
|
||||||
|
|
||||||
|
## Entering or exiting the game menu.
|
||||||
|
|
||||||
|
define config.enter_transition = dissolve
|
||||||
|
define config.exit_transition = dissolve
|
||||||
|
|
||||||
|
|
||||||
|
## Between screens of the game menu.
|
||||||
|
|
||||||
|
define config.intra_transition = dissolve
|
||||||
|
|
||||||
|
|
||||||
|
## A transition that is used after a game has been loaded.
|
||||||
|
|
||||||
|
define config.after_load_transition = None
|
||||||
|
|
||||||
|
|
||||||
|
## Used when entering the main menu after the game has ended.
|
||||||
|
|
||||||
|
define config.end_game_transition = None
|
||||||
|
|
||||||
|
|
||||||
|
## A variable to set the transition used when the game starts does not exist.
|
||||||
|
## Instead, use a with statement after showing the initial scene.
|
||||||
|
|
||||||
|
|
||||||
|
## Window management ###########################################################
|
||||||
|
##
|
||||||
|
## This controls when the dialogue window is displayed. If "show", it is always
|
||||||
|
## displayed. If "hide", it is only displayed when dialogue is present. If
|
||||||
|
## "auto", the window is hidden before scene statements and shown again once
|
||||||
|
## dialogue is displayed.
|
||||||
|
##
|
||||||
|
## After the game has started, this can be changed with the "window show",
|
||||||
|
## "window hide", and "window auto" statements.
|
||||||
|
|
||||||
|
define config.window = "auto"
|
||||||
|
|
||||||
|
|
||||||
|
## Transitions used to show and hide the dialogue window
|
||||||
|
|
||||||
|
define config.window_show_transition = Dissolve(.2)
|
||||||
|
define config.window_hide_transition = Dissolve(.2)
|
||||||
|
|
||||||
|
|
||||||
|
## Preference defaults #########################################################
|
||||||
|
|
||||||
|
## Controls the default text speed. The default, 0, is infinite, while any
|
||||||
|
## other number is the number of characters per second to type out.
|
||||||
|
|
||||||
|
default preferences.text_cps = 0
|
||||||
|
|
||||||
|
|
||||||
|
## The default auto-forward delay. Larger numbers lead to longer waits, with 0
|
||||||
|
## to 30 being the valid range.
|
||||||
|
|
||||||
|
default preferences.afm_time = 15
|
||||||
|
|
||||||
|
|
||||||
|
## Save directory ##############################################################
|
||||||
|
##
|
||||||
|
## Controls the platform-specific place Ren'Py will place the save files for
|
||||||
|
## this game. The save files will be placed in:
|
||||||
|
##
|
||||||
|
## Windows: %APPDATA\RenPy\<config.save_directory>
|
||||||
|
##
|
||||||
|
## Macintosh: $HOME/Library/RenPy/<config.save_directory>
|
||||||
|
##
|
||||||
|
## Linux: $HOME/.renpy/<config.save_directory>
|
||||||
|
##
|
||||||
|
## This generally should not be changed, and if it is, should always be a
|
||||||
|
## literal string, not an expression.
|
||||||
|
|
||||||
|
define config.save_directory = "renpypg1-1776100951"
|
||||||
|
|
||||||
|
|
||||||
|
## Icon ########################################################################
|
||||||
|
##
|
||||||
|
## The icon displayed on the taskbar or dock.
|
||||||
|
|
||||||
|
define config.window_icon = "gui/window_icon.png"
|
||||||
|
|
||||||
|
|
||||||
|
## Build configuration #########################################################
|
||||||
|
##
|
||||||
|
## This section controls how Ren'Py turns your project into distribution files.
|
||||||
|
|
||||||
|
init python:
|
||||||
|
|
||||||
|
## The following functions take file patterns. File patterns are case-
|
||||||
|
## insensitive, and matched against the path relative to the base directory,
|
||||||
|
## with and without a leading /. If multiple patterns match, the first is
|
||||||
|
## used.
|
||||||
|
##
|
||||||
|
## In a pattern:
|
||||||
|
##
|
||||||
|
## / is the directory separator.
|
||||||
|
##
|
||||||
|
## * matches all characters, except the directory separator.
|
||||||
|
##
|
||||||
|
## ** matches all characters, including the directory separator.
|
||||||
|
##
|
||||||
|
## For example, "*.txt" matches txt files in the base directory,
|
||||||
|
## "game/**.ogg" matches ogg files in the game directory or any of its
|
||||||
|
## subdirectories, and "**.psd" matches psd files anywhere in the project.
|
||||||
|
|
||||||
|
## Classify files as None to exclude them from the built distributions.
|
||||||
|
|
||||||
|
build.classify('**~', None)
|
||||||
|
build.classify('**.bak', None)
|
||||||
|
build.classify('**/.**', None)
|
||||||
|
build.classify('**/#**', None)
|
||||||
|
build.classify('**/thumbs.db', None)
|
||||||
|
|
||||||
|
## To archive files, classify them as 'archive'.
|
||||||
|
|
||||||
|
# build.classify('game/**.png', 'archive')
|
||||||
|
# build.classify('game/**.jpg', 'archive')
|
||||||
|
|
||||||
|
## Files matching documentation patterns are duplicated in a mac app build,
|
||||||
|
## so they appear in both the app and the zip file.
|
||||||
|
|
||||||
|
build.documentation('*.html')
|
||||||
|
build.documentation('*.txt')
|
||||||
|
|
||||||
|
|
||||||
|
## A Google Play license key is required to perform in-app purchases. It can be
|
||||||
|
## found in the Google Play developer console, under "Monetize" > "Monetization
|
||||||
|
## Setup" > "Licensing".
|
||||||
|
|
||||||
|
# define build.google_play_key = "..."
|
||||||
|
|
||||||
|
|
||||||
|
## The username and project name associated with an itch.io project, separated
|
||||||
|
## by a slash.
|
||||||
|
|
||||||
|
# define build.itch_project = "renpytom/test-project"
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
# The script of the game goes in this file.
|
||||||
|
|
||||||
|
# Declare characters used by this game. The color argument colorizes the
|
||||||
|
# name of the character.
|
||||||
|
|
||||||
|
define e = Character("Eileen")
|
||||||
|
define r = Character("Roberto")
|
||||||
|
|
||||||
|
|
||||||
|
# The game starts here.
|
||||||
|
|
||||||
|
label start:
|
||||||
|
|
||||||
|
# Show a background. This uses a placeholder by default, but you can
|
||||||
|
# add a file (named either "bg room.png" or "bg room.jpg") to the
|
||||||
|
# images directory to show it.
|
||||||
|
|
||||||
|
scene bg meadow
|
||||||
|
|
||||||
|
# This shows a character sprite. A placeholder is used, but you can
|
||||||
|
# replace it by adding a file named "eileen happy.png" to the images
|
||||||
|
# directory.
|
||||||
|
|
||||||
|
show eileen happy
|
||||||
|
|
||||||
|
# These display lines of dialogue.
|
||||||
|
|
||||||
|
e "You've created a new Ren'Py game."
|
||||||
|
|
||||||
|
e "Once you add a story, pictures, and music, you can release it to the world!"
|
||||||
|
|
||||||
|
show eileen happy at right
|
||||||
|
show r mad at left
|
||||||
|
|
||||||
|
r "I can't beleive you've done this"
|
||||||
|
|
||||||
|
# This ends the game.
|
||||||
|
|
||||||
|
return
|
||||||